<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>
<channel>
	<title>Netflow Developments &#187; Game Industry</title>
	<atom:link href="http://blog.netflowdevelopments.com/category/game_industry/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.netflowdevelopments.com</link>
	<description>The latest and greatest happenings in the world of Science, Technology and everything else Geek</description>
	<lastBuildDate>Fri, 10 Feb 2012 09:22:55 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>A Shout out to Kelowna and Okanagan Video Game Developers</title>
		<link>http://blog.netflowdevelopments.com/2009/10/31/a-shout-out-to-kelowna-and-okanagan-video-game-developers/</link>
		<comments>http://blog.netflowdevelopments.com/2009/10/31/a-shout-out-to-kelowna-and-okanagan-video-game-developers/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 11:20:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[club penguin]]></category>
		<category><![CDATA[cluster]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[indie game dev]]></category>
		<category><![CDATA[kelowna game development]]></category>
		<category><![CDATA[kelowna video games]]></category>
		<category><![CDATA[okanagan]]></category>
		<category><![CDATA[okanagan game developer]]></category>
		<category><![CDATA[oric]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/?p=375</guid>
		<description><![CDATA[At the last OK Game Developer Cluster meet-up we discussed the need to get more people networked and involved in the local Game Developer here in Kelowna.  It is a wonderful blessing to have Disney and Club Penguin in our beautiful city as they has no doubt inspired many people to pick up the trade [...]]]></description>
			<content:encoded><![CDATA[<p>At the last OK Game Developer Cluster meet-up we discussed the need to get more people networked and involved in the local Game Developer here in Kelowna.  It is a wonderful blessing to have Disney and Club Penguin in our beautiful city as they has no doubt inspired many people to pick up the trade and try their hand at game design however we can accomplish so much more if we have the means to meet up, discuss and learn from each other.</p>
<p>So if you are in the Okanagan and are serious about developing games either in a team or as a lone wolf operation join the newly created linked in group here: http://www.linkedin.com/groups?gid=2416493 .  Feel free to contact myself, add me on twitter (www.twitter.com/ryanwiancko) and just reach out to this growing community.</p>
<p>And of course if you want more information and articles in audio format on game design and the business make sure to head over to <a href="www.industrybroadcast.com" target="_blank">www.industrybroadcast.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/10/31/a-shout-out-to-kelowna-and-okanagan-video-game-developers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Uncanny Valley</title>
		<link>http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/</link>
		<comments>http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 10:01:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[uncanny valley]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/?p=324</guid>
		<description><![CDATA[Was just showed this video today and started to look for more resources on the topic so I thought I&#8217;d share 7 Part Series:]]></description>
			<content:encoded><![CDATA[<p>Was just showed this video today and started to look for more resources on the topic so I thought I&#8217;d share</p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
<p>7 Part Series:</p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/07/03/the-uncanny-valley/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sony&#8217;s and Microsofts new 3D Controllers</title>
		<link>http://blog.netflowdevelopments.com/2009/06/03/sonys-new-ps3-controller-microsofts-new-natal/</link>
		<comments>http://blog.netflowdevelopments.com/2009/06/03/sonys-new-ps3-controller-microsofts-new-natal/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 18:39:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Linux / Freebsd]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[natal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/?p=296</guid>
		<description><![CDATA[The tracking on this thing looks really impressive(&#8220;Sub-milimeter accuracy&#8221;).  To take the Wii Experience, but better, and put it on the power of the PS3 is enticing to say the least. And M$ wouldn&#8217;t be outdone by Sony and is also jumping on the Nintendo Bandwagon.  Now what we really should be excited is to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><p><a href="http://blog.netflowdevelopments.com/2009/06/03/sonys-new-ps3-controller-microsofts-new-natal/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: center;">The tracking on this thing looks really impressive(&#8220;Sub-milimeter accuracy&#8221;).  To take the Wii Experience, but better, and put it on the power of the PS3 is enticing to say the least.</p>
<p style="text-align: center;">
<p style="text-align: center;"><p><a href="http://blog.netflowdevelopments.com/2009/06/03/sonys-new-ps3-controller-microsofts-new-natal/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: left;">And M$ wouldn&#8217;t be outdone by Sony and is also jumping on the Nintendo Bandwagon.  Now what we really should be excited is to see, maybe not this year, what Nintendo is doing to improve it&#8217;s system so that it can stay ahead of the competition as they look to enter into a domain and market created by Nintendo.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/06/03/sonys-new-ps3-controller-microsofts-new-natal/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EuroGamer standing behind unfair and ignorant reviews?</title>
		<link>http://blog.netflowdevelopments.com/2009/05/06/eurogamer-standing-behind-unfair-and-ignorant-reviews/</link>
		<comments>http://blog.netflowdevelopments.com/2009/05/06/eurogamer-standing-behind-unfair-and-ignorant-reviews/#comments</comments>
		<pubDate>Wed, 06 May 2009 09:45:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[darkfall]]></category>
		<category><![CDATA[eurogamer]]></category>
		<category><![CDATA[mmorpg]]></category>
		<category><![CDATA[unfair review]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/2009/05/06/eurogamer-standing-behind-unfair-and-ignorant-reviews/</guid>
		<description><![CDATA[I have respect for what this company is doing with this game.. They are going down a road that is against popular WoW trends and aren&#8217;t sacrficing their vision to play it safe.  A lot of things get me pumped for this game and what this company is doing so it ticks me off when [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.darkfallonline.com/"><img class="aligncenter" src="http://samage89.files.wordpress.com/2009/02/darkfall_logo.jpg" alt="" width="246" height="200" /></a><p><a href="http://blog.netflowdevelopments.com/2009/05/06/eurogamer-standing-behind-unfair-and-ignorant-reviews/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: left;">I have respect for what this company is doing with this game.. They are going down a road that is against popular WoW trends and aren&#8217;t sacrficing their vision to play it safe.  A lot of things get me pumped for this game and what this company is doing so it ticks me off when I see something like this.  However I don&#8217;t know both sides of the story so I can&#8217;t judge or comment.</p>
<p style="text-align: left;"><a href="http://forums.darkfallonline.com/showthread.php?t=185060" target="_blank">http://forums.darkfallonline.com/showthread.php?t=185060</a></p>
<hr />To quote the above linked thread:</p>
<div id="post_message_3344510"><span style="font-family: Arial;"><span style="font-size: small;">Just the facts:</p>
<p>Darkfall scores a 2 out of a possible 10. Reviewers hardly played the game based on the server logs.</p>
<p></span></span><span style="font-family: Arial;"><span style="font-size: small;"><a href="http://www.eurogamer.net/articles/darkfall-online-review" target="_blank">http://www.eurogamer.net/articles/da&#8230;-online-review</a></span></span><span style="font-family: Arial;"><span style="font-size: small;"></p>
<p>Eurogamer’s MMO Editor came to me over a month ago and asked for 2 accounts to review Darkfall which they promptly received. Today, more than a month later they came out with their long awaited review and we REALLY flunked it would seem. Darkfall got 2/10.</p>
<p>2/10 according to the Eurogamer scoring policy means: Avoid at all costs etc. You can find the scoring policy here:</p>
<p></span></span><span style="font-family: Arial;"><span style="font-size: small;"><a href="http://www.eurogamer.net/scoring_policy.php" target="_blank">http://www.eurogamer.net/scoring_policy.php</a></span></span><span style="font-family: Arial;"><span style="font-size: small;"></p>
<p>Scroll down to 2 and see how much this guy hated Darkfall and how strongly Eurogamer prompts everyone to avoid it at all costs.</p>
<p>The MMO editor warned me personally about the bad review on the way, and I asked him to give us some consideration and get another reviewer on the case since 2/10 is the lowest review they’ve ever given, and Darkfall’s reviews so far have been mostly good ones. It sounded very unfair to me and I appealed its publication. Not even the harshest critics of the game or the trolls on various forums would give it that low a score. This is a niche game we explained and perhaps the reviewer’s play-style was completely different and he was maybe the wrong kind of person to review the game. Darkfall isn’t for everyone after all, and having someone who can’t handle this kind of game write the review would be unfair both to the game and to Eurogamer readers. You can’t use the same tool for every job. Eurogamer’s MMO editor refused and basically said that he carefully selected a reviewer that would be fair to the game and that he would stand by the review. Then he posted the review.</p>
<p>When we read the hostile review by Ed Zitron, one thing became apparent: he had not played the game at all. Eurogamer readers and Darkfall players are posting bullet lists of factual errors in the story. The reviewer hadn&#8217;t even figured out the very basics of the game before he wrote about it. We checked the logs for the 2 accounts we gave Eurogamer and we found that one of them had around 3 minutes playtime, and the other had less than 2 hours spread out in 13 sessions. Most of these 2 hours were spent in the character creator since during almost every one of the logins the reviewer spent the time creating a new character. The rest of the time was apparently spent taking the low-res screenshots that accompanied the article. At no point did this reviewer spend more than a few minutes online at a time.</p>
<p>Darkfall is the largest MMORPG game of its kind and this guy spent a few minutes playing(?) before he tore it apart. How can someone do that responsibly? Ed Zitron didn’t even give Darkfall a chance.</p>
<p></span></span><span style="font-family: Arial;"><span style="font-size: small;"></p>
<p></span></span> <span style="font-family: Arial;"><span style="font-size: small;">The entire review is opinionated and hostile; it attacks the game, the creators and the company at every chance. The creators and developers of Darkfall, as well as the Darkfall community through its reaction, consider this review suspect and question the motives behind its publication. We can take a bad review, but not like this. Even the worst reviews that we’ve received commend our efforts and speak of the potential of Darkfall. The majority of our players love the game. This review might keep new players from ever trying a game they would enjoy.</p>
<p>We sent the play-time information to Eurogamer and asked them to take down the article as it is damaging our game’s reputation but also Eurogamer’s reputation. We asked to get an unbiased reviewer on the case who will actually play the game before writing about it. They said that taking it down now would be more damaging to <em>their</em> reputation than if they left it up. After our reaction to publicize the play history of their reviewers to protect our game, they asked us to wait while they try to confirm what we already knew from our logs. We’re afraid that waiting any longer is unacceptable to us, because this review was designed to drive people away from our game and allowing it to remain without any kind of reaction is out of the question. Out of professional courtesy we’ve waited 5 hours longer than we said we would before posting this.</p>
<p><strong>An update:</strong> Eurogamer got back to us via their editor and said that their reviewer is a contributing writer rather than a staff writer, that he claims to have spent at least 9 hours playing the game and they will stand by their publication. We wrote back that this is a lie and that our server logs</p>
<p></span></span><span style="font-family: Arial;"><span style="font-size: small;">(which they already have)</span></span><span style="font-family: Arial;"><span style="font-size: small;"> show the playtime down to the second and they are at their disposal. They offered to re-review the game and see if the second reviewer has a different opinion than the first one. We wrote back that it might be hard to find someone to confirm the first review, especially if they actually play the game.</span></span><span style="font-family: Arial;"><span style="font-size: small;"><br />
</span></span></div>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/05/06/eurogamer-standing-behind-unfair-and-ignorant-reviews/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A tour through ID software circa 1993 &#8211; Doom development video</title>
		<link>http://blog.netflowdevelopments.com/2009/04/25/a-tour-through-id-software-circa-1993-doom-development-video/</link>
		<comments>http://blog.netflowdevelopments.com/2009/04/25/a-tour-through-id-software-circa-1993-doom-development-video/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 21:41:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[1993]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[doom video]]></category>
		<category><![CDATA[id software]]></category>
		<category><![CDATA[john romero]]></category>
		<category><![CDATA[jon carmack]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/2009/04/25/a-tour-through-id-software-circa-1993-doom-development-video/</guid>
		<description><![CDATA[Such a classic piece of our culture. The importance of what these men did changed the world forever, definitely something that should be watched and appreciated. A Visit to id Software from john romero on Vimeo. And while you are in a nostalgic mood check out this Gama article of a republished 1994 article detailing [...]]]></description>
			<content:encoded><![CDATA[<p>Such a classic piece of our culture.  The importance of what these men did changed the world forever, definitely something that should be watched and appreciated.</p>
<p><object width="400" height="230" data="http://vimeo.com/moogaloop.swf?clip_id=4022128&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4022128&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/4022128">A Visit to id Software</a> from <a href="http://vimeo.com/user935117">john romero</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>And while you are in a nostalgic mood check out this Gama article of a republished 1994 article detailing some of ID&#8217;s operation strategies and technical details:</p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=21405" target="_blank">http://www.gamasutra.com/php-bin/news_index.php?story=21405</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/04/25/a-tour-through-id-software-circa-1993-doom-development-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ConceptArt.org / Massive Black &#8211; Insomonia Event</title>
		<link>http://blog.netflowdevelopments.com/2009/04/17/conceptartorg-massive-black-insomonia-event/</link>
		<comments>http://blog.netflowdevelopments.com/2009/04/17/conceptartorg-massive-black-insomonia-event/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 21:19:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Artists]]></category>
		<category><![CDATA[concept art]]></category>
		<category><![CDATA[conceptart.org]]></category>
		<category><![CDATA[insomonia]]></category>
		<category><![CDATA[massive black]]></category>
		<category><![CDATA[painters]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/?p=226</guid>
		<description><![CDATA[http://features.cgsociety.org/stories/2007_04/massive/player.php What an incredible event and service these guys put on for the Art Community.  Passion at play is a wonderful thing]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://features.cgsociety.org/stories/2007_04/massive/player.php" target="_blank">http://features.cgsociety.org/stories/2007_04/massive/player.php</a></p>
<p style="text-align: center;">What an incredible event and service these guys put on for the Art Community.  Passion at play is a wonderful thing</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/04/17/conceptartorg-massive-black-insomonia-event/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A VERY sexy rundown of the PS3 &#8211; All Praise the PS3</title>
		<link>http://blog.netflowdevelopments.com/2009/04/11/a-very-sexy-rundown-of-the-ps3/</link>
		<comments>http://blog.netflowdevelopments.com/2009/04/11/a-very-sexy-rundown-of-the-ps3/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 01:44:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Inspiring]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cell broadband chip]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[playstation 3]]></category>
		<category><![CDATA[power]]></category>
		<category><![CDATA[sexy]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/2009/04/11/a-very-sexy-rundown-of-the-ps3/</guid>
		<description><![CDATA[I&#8217;ve always given props to sony for the technological marvel that is the PS3.  It is unfortunate that technological advancement as apposed to true play innovation was their main goal with this round and will be the cause of their downfall because this is a machine that if truly harnessed can change the world drastically.  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><p><a href="http://blog.netflowdevelopments.com/2009/04/11/a-very-sexy-rundown-of-the-ps3/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: left;">I&#8217;ve always given props to sony for the technological marvel that is the PS3.  It is unfortunate that technological advancement as apposed to true play innovation was their main goal with this round and will be the cause of their downfall because this is a machine that if truly harnessed can change the world drastically.  This commercial is damn sexy though, almost makes me want to go out and buy one, almost.. I&#8217;m a PC gamer till I die baby <img src='http://blog.netflowdevelopments.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: left;">
<p style="text-align: left;">Here&#8217;s what all that power can do.. Keep in mind this is in game footage, not prerendered.</p>
<p style="text-align: center;"><p><a href="http://blog.netflowdevelopments.com/2009/04/11/a-very-sexy-rundown-of-the-ps3/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: center;">
<p><HR></p>
<h3 style="text-align: left;">To put it in perspective here</h3>
<p> is a shot from <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Movie" target="_blank">Final Fantasy: A spirit Within</a>. This shot had to be pre-rendered on millions and millions of dollars worth of SGI supercomputers</p>
<p style="text-align: left;"><img class="alignnone" title="FFmovie" src="http://mag.awn.com/issue12.09/12.09images/plantec01_FinalFantasyMovie.jpg" alt="" width="309" height="206" /></p>
<p style="text-align: left;">
<p style="text-align: left;">Now this shot from <a href="http://en.wikipedia.org/wiki/Heavy_Rain_(video_game)" target="_blank">Heavy Rain</a> is rendered in REAL TIME while you are playing the game on a system that costs less than 500.00 now:</p>
<p style="text-align: left;"><img class="alignnone" title="heavyrain" src="http://www.geeks3d.com/public/jegx/200808/heavy-rain-video-game-01.jpg" alt="" width="400" height="363" /></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/04/11/a-very-sexy-rundown-of-the-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Eminence Orchestra &#8211; One Winged Angel</title>
		<link>http://blog.netflowdevelopments.com/2009/01/02/eminence-orchestra-one-winged-angel/</link>
		<comments>http://blog.netflowdevelopments.com/2009/01/02/eminence-orchestra-one-winged-angel/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 12:23:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[echos of war]]></category>
		<category><![CDATA[eminence orchestra]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[music of blizzard]]></category>
		<category><![CDATA[one winged angel]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/2009/01/02/eminence-orchestra-one-winged-angel/</guid>
		<description><![CDATA[Hard Pressed to find a more intense song than this one.  This company is fantastic, they do a ton of work with game soundtracks, infact I would say that they have mad their name doing just that.   To Quote Wikipedia : &#8220;Eminence was founded in 2003 by a small group of friends, one of which [...]]]></description>
			<content:encoded><![CDATA[<p>Hard Pressed to find a more intense song than this one.  This company is fantastic, they do a ton of work with game soundtracks, infact I would say that they have mad their name doing just that.   To Quote Wikipedia : &#8220;Eminence was founded in 2003 by a small group of friends, one of which was <a title="Hiroaki Yura" href="http://en.wikipedia.org/wiki/Hiroaki_Yura">Hiroaki Yura</a>. The difference in the cultural backgrounds between these friends as well as their differing experiences and qualifications contributed to what would be their first concert. &#8221;</p>
<p><a id="Description" name="Description"></a></p>
<p><a href="http://blog.netflowdevelopments.com/2009/01/02/eminence-orchestra-one-winged-angel/"><em>Click here to view the embedded video.</em></a></p>
<p>They just released an Album covering the music of Blizzard in November which can be bought &lt;A HREF=&#8221;http://store.eminenceonline.com/echoes-of-war-legendary-edition.html&#8221;&gt;Here&lt;/A&gt;</p>
<p><a href="http://blog.netflowdevelopments.com/2009/01/02/eminence-orchestra-one-winged-angel/"><em>Click here to view the embedded video.</em></a></p>
<p>And just for good measure I&#8217;ve included a wicked playlist of some of the best music created in the past century</p>
<p><a href="http://blog.netflowdevelopments.com/2009/01/02/eminence-orchestra-one-winged-angel/"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2009/01/02/eminence-orchestra-one-winged-angel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Man Locked in room for 100 days &#8211; Nintendo holds the key!</title>
		<link>http://blog.netflowdevelopments.com/2008/12/31/man-locked-in-room-for-100-days-nintendo-holds-the-key/</link>
		<comments>http://blog.netflowdevelopments.com/2008/12/31/man-locked-in-room-for-100-days-nintendo-holds-the-key/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 21:45:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[100 days]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[game designer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[locked in room]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[sdk]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/2008/12/31/man-locked-in-room-for-100-days-nintendo-holds-the-key/</guid>
		<description><![CDATA[http://www.bobsgame.com/ &#8211; Gotta love this guys tenacity.. No internet for 100 days, my god this guy is going to emerge a Zen Master.  Check out his site, or simply go here: http://www.nintendo.com/consumer/webform.jsp and let Nintendo know that this guy deserves a little, or a lot more respect than what he&#8217;s been given. To quote Bob [...]]]></description>
			<content:encoded><![CDATA[<p>http://www.bobsgame.com/ &#8211; Gotta love this guys tenacity.. No internet for 100 days, my god this guy is going to emerge a Zen Master.  Check out his site, or simply go here: http://www.nintendo.com/consumer/webform.jsp and let Nintendo know that this guy deserves a little, or a lot more respect than what he&#8217;s been given.</p>
<p>To quote Bob</p>
<blockquote><p>I don&#8217;t need a publisher, that&#8217;s not the issue. I must become a licensed developer to have a licensed game with licensed tools.<br />
I&#8217;m not asking Nintendo to publish my game- they aren&#8217;t a publisher for third party titles. Many publishers are interested in &#8220;bob&#8217;s game.&#8221;<br />
All I&#8217;m asking from them is that they allow me to purchase a DVD with the software I need to get my game into retail shrinkwrap.</p></blockquote>
<h1>The Game:</h1>
<p>The actual game does look pretty promising, with a lot of the features of the RPG adventure genre that you would expect to see the big boys put out that they just don&#8217;t:</p>
<ul>
<li>over 200 completely unique characters!</li>
<li>many things change depending on the in-game time, day and weather</li>
<li>20-hour-long retail-size</li>
<li>deep personalities that evolve</li>
</ul>
<ul>
<li></li>
</ul>
<h1><strong>Demo Videos of The game</strong>:</h1>
<p><p><a href="http://blog.netflowdevelopments.com/2008/12/31/man-locked-in-room-for-100-days-nintendo-holds-the-key/"><em>Click here to view the embedded video.</em></a></p>  <p><a href="http://blog.netflowdevelopments.com/2008/12/31/man-locked-in-room-for-100-days-nintendo-holds-the-key/"><em>Click here to view the embedded video.</em></a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2008/12/31/man-locked-in-room-for-100-days-nintendo-holds-the-key/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Legend of Miyamoto</title>
		<link>http://blog.netflowdevelopments.com/2008/12/28/the-legend-of-miyamoto/</link>
		<comments>http://blog.netflowdevelopments.com/2008/12/28/the-legend-of-miyamoto/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 21:24:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Random Musings]]></category>
		<category><![CDATA[dj]]></category>
		<category><![CDATA[etn.fm]]></category>
		<category><![CDATA[hard house]]></category>
		<category><![CDATA[housetime.fm]]></category>
		<category><![CDATA[legend of miyamoto]]></category>
		<category><![CDATA[miyamoto]]></category>
		<category><![CDATA[progressive trance]]></category>
		<category><![CDATA[zelda]]></category>
		<guid isPermaLink="false">http://blog.netflowdevelopments.com/?p=121</guid>
		<description><![CDATA[Great little play on Zelda with a Miyamoto theme I don&#8217;t konw about you but I am rocking out to the free world here.. While they tend to be a bit too commercial and mainstream 80% of the time housetime.fm can produce some wicked tunes if the right DJ is behind the wheels. My favorite [...]]]></description>
			<content:encoded><![CDATA[<p>Great little play on Zelda with a Miyamoto theme <img src='http://blog.netflowdevelopments.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I don&#8217;t konw about you but I am rocking out to the free world here.. While they tend to be a bit too commercial and mainstream 80% of the time housetime.fm can produce some wicked tunes if the right DJ is behind the wheels. My favorite station right now has to be ETN.fm , slwoly leading me back to Progressive Trance although there is no substitude for the hard hitting bassline of good hard house music.  But &#8216;good&#8217; hard house music is a hard thing to find <img src='http://blog.netflowdevelopments.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Enjoy:</p>
<p><a href="http://www.newgrounds.com/portal/view/465005" target="_blank">http://www.newgrounds.com/portal/view/465005</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.netflowdevelopments.com/2008/12/28/the-legend-of-miyamoto/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

